Oh, don't forget to use a change range between raster space and the Scalar2Vector node.
The raster space is in pixel coordinates, so it changes with your render resolution...
Use the preview window instead of the render region, then you known the render resolution.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> |> Holger? Helge? anyone?
|> Hmm, always checking the list very late, but perhaps there
|> is a solution...
|>
|> If it is a simple screen projection and the texture should
|> not stick to the particles, then it should be possible
|> with some render
|> tree nodes.
|> Hmm, what about 2 scalar_states, setting one to screen
|> position X, the other to screen position Y.
|> Then plug both into a conversion Scalar2Vector node, plug
|> this into the coord of an image_lookup node.
|> This hand-made screen projection should work even for particles...
|>
|>
|> Holger Schönberger
|> technical director
|> The day has 24 hours, if that does not suffice, I will
|> take the night
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