Re: RE: Replacing the shadertree? Possible?

Date : Tue, 27 Jun 2006 09:51:58 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: RE: Replacing the shadertree? Possible?
damn - I knew windows was really better. We don't have cupholder.

Oh wait - I just found it - our version is called eject though? Why do
linux developers always give unintuitive names for their applications?

On 6/26/06, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:
cupholder.exe has always done the trick for me.

 - ½

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of kim aldis
> Sent: Monday, 26 June, 2006 10:23
> To: XSI(at)Softimage.COM
> Subject: RE: RE: Replacing the shadertree? Possible?
>
>
> What is it with you Americans want a gadget for everything.
> Can't you just
> put your cup on your desk like the rest of the world?
>
>
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf Of Kris Rivel
> > Sent: 26 June 2006 14:37
> > To: XSI(at)Softimage.COM
> > Subject: RE: RE: Replacing the shadertree? Possible?
> >
> > oooo....sounds sexy.  Does it come with a convenient cup holder as
> > well?
> >
> > Kris
> >
> > >
> > >
> > >> -----Original Message-----
> > >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > >> Behalf Of Bernard Lebel
> > >> Sent: 26 June 2006 04:04
> > >> To: XSI(at)Softimage.COM
> > >> Subject: Re: Replacing the shadertree? Possible?
> > >>
> > >> On 6/25/06, Kris Rivel <kris(at)krisrivel.com> wrote:
> > >> > As a freelancer, I've noticed lately that some places
> do not have
> > >> > any kind of library of the custom shaders or render
> tree's they've
> > built.
> > >> > If these libraries do exist, they aren't made known to the
> > >> > freelancer or artist as they sit down to begin a project.  Many
> > >> > times, I'm re-building render trees that I know
> someone before me
> > >> > has probably created at some point.  I'm guilty of this myself
> > >> > since I'll admit that sometimes I've built a render tree and
> > >> > haven't properly archived
> > >> it for future use.
> > >>
> > >> [Bernard] That's an interesting point. One of the things that
> > bothers
> > >> me is the "maintenance" aspect of custom libraries. It
> basically is
> > a
> > >> considerable amount of work to maintain even a minimal library.
> > >[kim aldis]
> > >I've been using for some time an html library viewer that's pretty
> > much
> > >maintains itself. It scans directory trees for presets, models,
> > scenes,
> > >scripts, whatever, builds thumbnails if needed, pulls documentation
> > >from scripts and can carry other asset documentation in
> text files. It
> > >requires no work at all to maintain. If you, or anyone else, are
> > >interested and are going to be at SIGGRAPH, I'll happily demo it.
> > >
> > >
> > >
> > >---
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>
>
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