> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Tim Leydecker
> Sent: 29 June 2006 09:48
> To: XSI(at)Softimage.COM
> Subject: Re: Replacing the shadertree? Possible?
>
>
> But seriously, Andy Jones had pointed out the following here:
>
> >Ultimately, what has benefited us far more is to find ways to reduce
> >the building blocks of the shaders to a smaller set which we can then
> >change dynamically and have the changes propagate through the job.
>
[kim aldis]
But someone has to build that reduced, smaller set in the first place. I think what Andy's asking for is the best of both worlds; more of the smaller building blocks but at the same time something that will allow him to pull those small building blocks together himself into something simpler. Correct me if I'm wrong, Andy.
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