Re: Replacing the shadertree? Possible?
| Date : Thu, 29 Jun 2006 10:30:40 -0400 |
| To : XSI(at)Softimage.COM |
| From : "robert(at)texturelighting.com " <texturelighting(at)texturelighting.com> |
| Subject : Re: Replacing the shadertree? Possible? |
|
Fantastic! This brings XSI closer to Houdini's VEX shader building block, something that will help keep XSI closer to the forefront of high-end 3D work... much better maths involved and flexible.. Thanks for your contribution! Now, if someone could do the same for procedurals...! -Robert Thomas Helzle wrote: The solution is in reach: If anyone missed this amazing new material http://www.tek2shoot.com/content/view/29/27/ Please have a look. It combines a lot of what we are talking about here into one shader. - Instead of separate shaders for each highlight-flavor you have a dropdown to select the one you need. - Instead of those cheap archaic highlight solutions (phong, blinn) only, it has Lafortune built in that really looks like light reflections instead of painting just dots. - It combines physical accurate surface simulation with all the older models. For me, it will replace about 20 or more of XSIs nodes in my everyday work. And it is very fast too. It reflects perfectly what I need everyday: On one hand, I need "Steel, Gold, Glass, Paint" - I don't want to spend half an hour with basic archaic nodes to get it right, but just slap a shader on it and be done. There are many materials like these that are very well defined anyway. Then I have more special needs where I need to tweak a lot. Again, with this node I see all the possibilities to mix and connect like I want to. My first test after playing with the shader for 20 minutes: www.screendream.de/stuff/T2S_illumination_Glass_v0001.jpg Wow, this tool is hot. Now I just have to find out how I can make this the default material :-) I am deeply impressed by this shader. Thanks a ton for this fantastic plugin to the people at Tek2Shot! Thanks, Thanks, Thanks, Thanks.... ... ok I'll stop now ;-) Thomas Helzle On Wed, 28 Jun 2006 22:36:47 +0200, Andy Jones <andy(at)thefront.com> wrote: -- Rendering Theory: It either renders or it doesn't. |
begin:vcard fn:Robert Cole n:Cole;Robert email;internet:robert@texturelighting.com tel;work:508 414 1837 note;quoted-printable:XSI=0D=0A= Maya=0D=0A= Lightwave=0D=0A= Houdini=0D=0A= Digital Fusion x-mozilla-html:TRUE url:http://www.texturelighting.com/ version:2.1 end:vcard
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