I can't think of a way to achieve this, but I
was wondering if anyone had any ideas as to how to identify "type"
of keys?
Here at Ubi, we usually work with a pose based
approach to animation. Once the poses are set, those keys should ideally not
be touched when the break-downs and anticipation keys are created. What would be
of enormous help for us would be to be able to know which of the keys in the Dope
sheet/animation Editor are the pose keys, so that when we clean up and refine
the Curves, they are not deleted by accident.
Maya lets you set unique colors for these keys. Assuming
that this feature is not in XSI, has anyone come up with an approach to
identifying the keys another way?
Thanks
Andre