We've been using it quite extensively on a creature project (100+ facial
shapes). I have to say it's quite a nice improvement over the older way
of working.
However, the one major workflow issue we have been having is that you
cannot work on a new shape while any older shapes are applied. I'm
hoping this is only an error on our part and somebody knows how to do
this:
Model the left side of your creature smile. Next, try to model the right
side of the smile while the left smile is applied.
Using the Shape Manager, presently we can only get 1 of 2 results:
1- A new shape is generated that includes the results of the old shape,
so we get a left smile shape and a left+right smile shape.
2- We can model the right side shape while the left is turned off, but
then the middle points that are affected by both shapes don't look right
when both shapes are applied.
In the days before the Shape Manager, it was easy to do this kind of
work. You would build your first shape and set the weight to 1 and leave
it on while you build your second shape. Then you could reduce the
weight of the first shape to 0 and store the second shape.
As far as I can tell, the Shape Manager won't even let us do the old
style workaround! If we manipulate shape clips directly in the Mixer the
Shape Manager breaks. :-/
-Brad
> ----- Original Message -----
> From: "Bradley Gabe" <withanar(at)stanwinston.com>
> To: <xsi(at)Softimage.COM>
> Sent: Friday, June 30, 2006 11:46 AM
> Subject: Shape Manager?
>
>
> > Just curious. Is anyone else out there using the Shape Manager
> > extensively for production work?
> >
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