RE: Re: Shape Manager?

Date : Fri, 30 Jun 2006 13:56:52 -0400
To : <XSI(at)Softimage.COM>
From : Kris Rivel <kris(at)krisrivel.com>
Subject : RE: Re: Shape Manager?
Yeah, I was just going to say I noticed this as well.  I wish I could also sort the shapes in the list and not be stuck with the order they are created in.

Kris

>We've been using it quite extensively on a creature project (100+ facial
>shapes). I have to say it's quite a nice improvement over the older way
>of working.
>
>However, the one major workflow issue we have been having is that you
>cannot work on a new shape while any older shapes are applied. I'm
>hoping this is only an error on our part and somebody knows how to do
>this:
>
>Model the left side of your creature smile. Next, try to model the right
>side of the smile while the left smile is applied. 
>
>Using the Shape Manager, presently we can only get 1 of 2 results:
>1- A new shape is generated that includes the results of the old shape,
>so we get a left smile shape and a left+right smile shape.
>2- We can model the right side shape while the left is turned off, but
>then the middle points that are affected by both shapes don't look right
>when both shapes are applied.
>
>In the days before the Shape Manager, it was easy to do this kind of
>work. You would build your first shape and set the weight to 1 and leave
>it on while you build your second shape. Then you could reduce the
>weight of the first shape to 0 and store the second shape.
>
>As far as I can tell, the Shape Manager won't even let us do the old
>style workaround! If we manipulate shape clips directly in the Mixer the
>Shape Manager breaks. :-/
>
>-Brad
>
>> ----- Original Message ----- 
>> From: "Bradley Gabe" <withanar(at)stanwinston.com>
>> To: <xsi(at)Softimage.COM>
>> Sent: Friday, June 30, 2006 11:46 AM
>> Subject: Shape Manager?
>> 
>> 
>> > Just curious. Is anyone else out there using the Shape Manager
>> > extensively for production work?
>> >
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