Re: Shape Manager?

Date : Fri, 30 Jun 2006 11:23:36 -0700
To : XSI(at)Softimage.COM
From : George Schermer <george(at)blur.com>
Subject : Re: Shape Manager?
We've found a work around to this, Brad......I'm not sure if it's a loophole or what.....but we can model a new shape with the other shapes applied on the object.

You can test it out if you want.

With the Shape Manager open and the "Animate" panel showing, (Make sure you're in Shape Modeling Mode) you can tweak the model's geometry with what ever shapes you have dialed in......once you've made the changes, "Zero out" your sliders (with key all off, this should only reset the sliders til you scroll thru the timeline) then go to the "Create Panel" and then back to the "Animate Panel"...you should have a new slider with only the change and not all the other shapes multiplied on top.

There you go, test it out and see if it works for your project.

George




Bradley Gabe wrote:
We've been using it quite extensively on a creature project (100+ facial
shapes). I have to say it's quite a nice improvement over the older way
of working.

However, the one major workflow issue we have been having is that you
cannot work on a new shape while any older shapes are applied. I'm
hoping this is only an error on our part and somebody knows how to do
this:

Model the left side of your creature smile. Next, try to model the right
side of the smile while the left smile is applied.


Using the Shape Manager, presently we can only get 1 of 2 results:
1- A new shape is generated that includes the results of the old shape,
so we get a left smile shape and a left+right smile shape.
2- We can model the right side shape while the left is turned off, but
then the middle points that are affected by both shapes don't look right
when both shapes are applied.

In the days before the Shape Manager, it was easy to do this kind of
work. You would build your first shape and set the weight to 1 and leave
it on while you build your second shape. Then you could reduce the
weight of the first shape to 0 and store the second shape.

As far as I can tell, the Shape Manager won't even let us do the old
style workaround! If we manipulate shape clips directly in the Mixer the
Shape Manager breaks. :-/

-Brad

----- Original Message ----- From: "Bradley Gabe" <withanar(at)stanwinston.com>
To: <xsi(at)Softimage.COM>
Sent: Friday, June 30, 2006 11:46 AM
Subject: Shape Manager?



Just curious. Is anyone else out there using the Shape Manager
extensively for production work?

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.