On Fri, 30 Jun 2006, Alan Jones wrote:
Hi Joe,
You could try building a polymesh cage to use to deform your object
instead of a lattice (you could even just build a lattice out of
polies if you wanted it the same). Then you can control the shape
jitter with a weight map.
Thanks, this sounds promissing. Is there any easy way to make a polymesh
object that looks like a lattice (has all the internal point, as opposed
to a tesselated cude, which is hollow)? Or am I best just duplicating a
cube and merging the points or something?
I've no idea if you can put a weightmap on a lattice or not, so I'll
assume not seeing you've asked the question ;-)
Yeah, I can't a way to do so ;-(
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e01629
USA | -------------------------------------
. | -*- Digital Fusion Plugins -*-
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