On Fri, 30 Jun 2006, guillaume laforge wrote:
Or you can pick directly the lattice for the cage deform :-).
Hmm. I tried this, but then I stil can't apply a weight map to the lattice
;-(
--
Guillaume Laforge
freelance TD | cg Artist
On 6/30/06, Alan Jones <skyphyr(at)gmail.com> wrote:
Hi Joe,
You could try building a polymesh cage to use to deform your object
instead of a lattice (you could even just build a lattice out of
polies if you wanted it the same). Then you can control the shape
jitter with a weight map.
I've no idea if you can put a weightmap on a lattice or not, so I'll
assume not seeing you've asked the question ;-)
Cheers,
Alan.
On 6/30/06, Joe Laffey <joe(at)laffey.tv> wrote:
> Is there any way to apply a weightmap to a lattice?
>
> I am using a Shape Jitter on a lattice. I then use that lattice to
deform
> an object. I would like the deformations to the final object to be
limited
> based on a weightmap (which is currently on the end object). The Lattice
> Op on the end object does not let you map the deformation based on a
> weightmap. But the Shape Jitter Op on the lattice does. So I thought
> perhaps I could create a weightmap on the lattice, and use The LM weight
> tools to make a weightmap based on the distance to the points in the
> weightmap on the end object. Then I could limit the Shape Jitter with
the
> weightmap.
>
> I tried selecting only some of the point of the lattice and applying the
> shape jitter to those points. This *almost* works. But there is not
enough
> falloff between the affected area of the end object and the unaffected
> area. My lattice is kind of dense (and needs to be).
>
> Any thoughts on getting a lattice deformation controlled by a weightmap,
> or anything similar?
>
> Thanks,
>
> --
> Joe Laffey | Visual Effects for Film and Video
> LAFFEY Computer Imaging | -------------------------------------
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Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
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USA | -------------------------------------
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