Unfortunately no super quick way comes to mind - just a grid,
duplicate as required and merge them into a single mesh. Unless you
could scripting, but then it's not really quick anymore if you count
the time spent coding it.
Cheers,
Alan.
On 6/30/06, Joe Laffey <joe(at)laffey.tv> wrote:
On Fri, 30 Jun 2006, Alan Jones wrote:
> Hi Joe,
>
> You could try building a polymesh cage to use to deform your object
> instead of a lattice (you could even just build a lattice out of
> polies if you wanted it the same). Then you can control the shape
> jitter with a weight map.
>
Thanks, this sounds promissing. Is there any easy way to make a polymesh
object that looks like a lattice (has all the internal point, as opposed
to a tesselated cude, which is hollow)? Or am I best just duplicating a
cube and merging the points or something?
> I've no idea if you can put a weightmap on a lattice or not, so I'll
> assume not seeing you've asked the question ;-)
Yeah, I can't a way to do so ;-(
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e01629
USA | -------------------------------------
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