RE: Displace with fractal in Viewports

Date : Sat, 1 Jul 2006 13:03:54 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : RE: Displace with fractal in Viewports

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Joe Laffey
Sent: 01 July 2006 18:33
To: Softimage XSI Mailing List
Subject: Displace with fractal in Viewports

Is there any way to displace geometery with a world-coordinate fractal
pattern such that I can see the displacement in the viewport (i.e. not
render-time displacement)?

I need to limit the displacement based on a weightmap.



On Sat, 1 Jul 2006, kim aldis wrote:

Well if you only need to use a displacement to drive the map you can do that
from the rendertree.


I have an object that I need to displace. The object has a weightmap with 1.0 where I need the displacement to be full effect, blended to 0 where it should have no effect. The displacement that I need is basically that of a world cooridinate 3d fractal that I want to move THROUGH the object's space (simulate turbulent wind). Then I need hair to stick to the geometry at the displaced coordinates, and I need the hair dynamics to respond to them. This is why I can't use render time displacement.

Any thoughts? Thanks in advance.


-- Joe Laffey | Visual Effects for Film and Video LAFFEY Computer Imaging | ------------------------------------- St. Louis, MO | Show Reel http://LAFFEY.tv/?e01633 USA | ------------------------------------- . | -*- Digital Fusion Plugins -*- -------------------------------------------------------------------------- Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com> --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


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