Thank you Guillaume,
your video beautifully helped me create dozens of frosted glass
panels with exactly the look I strived for while keeping the
polycount at a manageable level, even clean enough to
make things subdividable for closeups if required.
Thanks again,
tim
----- Original Message -----
From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Saturday, July 01, 2006 8:28 PM
Subject: Re: Displace with fractal in Viewports
There is a "how to" video on my web site :
http://www.vol2nuit.fr/guillaume/Pingouins_Torture.htm > *PINGOUINS
EXPERIMENTS : *Torture test five.
Cheers
--
Guillaume Laforge
freelance TD | cg Artist
On 7/1/06, Joe Laffey <joe(at)laffey.tv> wrote:
Is there any way to displace geometery with a world-coordinate fractal
pattern such that I can see the displacement in the viewport (i.e. not
render-time displacement)?
I need to limit the displacement based on a weightmap.
Thanks,
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e01632
USA | -------------------------------------
. | -*- Digital Fusion Plugins -*-
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