Re: Displace with fractal in Viewports

Date : Sat, 1 Jul 2006 21:54:45 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: Displace with fractal in Viewports
Thank you Guillaume,

your video beautifully helped me create dozens of frosted glass
panels with exactly the look I strived for while keeping the
polycount at a manageable level, even clean enough to make things subdividable for closeups if required.


Thanks again,

tim


----- Original Message ----- From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Saturday, July 01, 2006 8:28 PM
Subject: Re: Displace with fractal in Viewports



There is a "how to" video on my web site :
http://www.vol2nuit.fr/guillaume/Pingouins_Torture.htm > *PINGOUINS
EXPERIMENTS : *Torture test five.

Cheers


-- Guillaume Laforge freelance TD | cg Artist

On 7/1/06, Joe Laffey <joe(at)laffey.tv> wrote:

Is there any way to displace geometery with a world-coordinate fractal pattern such that I can see the displacement in the viewport (i.e. not render-time displacement)?

I need to limit the displacement based on a weightmap.

Thanks,

--
Joe Laffey                |       Visual Effects for Film and Video
LAFFEY Computer Imaging   |     -------------------------------------
St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e01632
USA                       |     -------------------------------------
.                         |        -*- Digital Fusion Plugins -*-
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