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I think it is possible with a scripted operator reading before the last operator but it is not the fastest solution if nobody already write a scop like this ( I don't speak of speed execution/interaction ).
The "out of the box solution" is to duplicate your object before the problematic operator ( a lattice for example ) and apply a shape key from the copy after the problematic operator. This way you can modulate the shape with a weight map.
Cheers,
-- Guillaume Laforge freelance TD | cg Artist
On 7/2/06, Joe Laffey <
joe(at)laffey.tv> wrote:In noticing how many Deform tools do NOT have the ability to modulate
their effects through a weightmap I go to thinking: does there exist a tool to un-deform an object through a weightmap? This would let you use the inverted weightmap to get the same effect as limiting ANY deform by a
weightmap.
Sounds like an insanely useful tool. So I wondered if such a thing existed...
-- Joe Laffey | Visual Effects for Film and Video LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e01636 USA | ------------------------------------- . | -*- Digital Fusion Plugins -*-
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