Re: Un-Deform through weightmap

Date : Sun, 2 Jul 2006 09:22:37 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Un-Deform through weightmap
I think it is possible with a scripted operator reading before the last operator but it is not the fastest solution if nobody already write a scop like this ( I don't speak of speed execution/interaction ).

The "out of the box solution" is to duplicate your object before the problematic operator ( a lattice for example ) and apply a shape key from the copy after the problematic operator. This way you can modulate the shape with a weight map.


Cheers,


--
Guillaume Laforge
freelance TD | cg Artist


On 7/2/06, Joe Laffey < joe(at)laffey.tv> wrote:
In noticing how many Deform tools do NOT have the ability to modulate
their effects through a weightmap I go to thinking: does there exist a
tool to un-deform an object through a weightmap? This would let you use
the inverted weightmap to get the same effect as limiting ANY deform by a
weightmap.

Sounds like an insanely useful tool. So I wondered if such a thing
existed...

--
Joe Laffey                |       Visual Effects for Film and Video
LAFFEY Computer Imaging   |     -------------------------------------
St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e01636
USA                       |     -------------------------------------
.                         |        -*- Digital Fusion Plugins -*-
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