Re: Un-Deform through weightmap

Date : Sun, 2 Jul 2006 11:22:25 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : Re: Un-Deform through weightmap
On Sun, 2 Jul 2006, Joe Laffey wrote:

On Sun, 2 Jul 2006, guillaume laforge wrote:

I think it is possible with a scripted operator reading before the last
operator but it is not the fastest solution if nobody already write a scop
like this ( I don't speak of speed execution/interaction ).

The "out of the box solution" is to duplicate your object before the
problematic operator ( a lattice for example ) and apply a shape key from
the copy after the problematic operator. This way you can modulate the shape
with a weight map.



Interesting. I was wondering if a shape might work. So shapes let you blend through weightmaps? I did not see where you set that. I will have to study the docs.


Hmmm. Something tells me it has something to do with the command "Modulate Shape Key With Weightmap" ;-)

And I forgot to say thanks for the idea.

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Joe Laffey                |       Visual Effects for Film and Video
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