RE: Un-Deform through weightmap
| Date : Sun, 2 Jul 2006 18:10:13 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "kim aldis" <kim(at)aldis.org.uk> |
| Subject : RE: Un-Deform through weightmap |
|
I’ve just been reminding myself about your rather nice demo for
putting textures from mr into the realtime display, Guillaume. Nice, and I
think I’m going to be using it here a lot. I’m starting to get rather attached
to lightmaps. They’re cool, aren’t they. From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of guillaume
laforge I think it is possible with a
scripted operator reading before the last operator but it is not the fastest
solution if nobody already write a scop like this ( I don't speak of speed
execution/interaction ). On 7/2/06, Joe Laffey < joe(at)laffey.tv> wrote: In noticing how many Deform tools do NOT have the ability to
modulate |
- References:
- Un-Deform through weightmap
- From: Joe Laffey <joe(at)laffey.tv>
- Re: Un-Deform through weightmap
- From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
- Un-Deform through weightmap
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