RE: Un-Deform through weightmap
| Date : Sun, 2 Jul 2006 16:46:17 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM> |
| Subject : RE: Un-Deform through weightmap |
From: owner-xsi(at)Softimage.COM on behalf of Joe Laffey
Sent: Sun 02-Jul-06 16:04
To: XSI(at)Softimage.COM
Subject: Re: Un-Deform through weightmap
On Sun, 2 Jul 2006, guillaume laforge wrote:
>
> The
"out of the box solution" is to duplicate your object before the
>
problematic operator ( a lattice for example ) and apply a shape key
from
> the copy after the problematic operator. This way you can modulate
the shape
> with a weight map.
This worked great! Thank
you.
One question, though. My object is pretty high-poly, and I am using
render
displacement mapping on it. Will the secnd copy of my object, which
is
only being used as a shape, and not being rendered, take up extra
memory
at render time? Or is XSI smart enough to use it only for the
shape
deformation?
Just curious how hidden objects affect render
memory. Is this a case where
rendering with ray3.exe would be more efficient?
It seems that XSI
Advanced does not include a license to run ray3.exe,
though. At least it
won't let me ;-(
Thanks,
--
Joe
Laffey
| Visual Effects for Film and
Video
LAFFEY Computer Imaging |
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MO
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