On Sun, 2 Jul 2006, Halfdan Ingvarsson wrote:
Hidden objects are pushed to render as an empty group. That way they can be instanced (in mental ray terminology), which means they have a transform (which can then be referred to from a shader), without using any geometry (which affects the scene bbox and bsp tree).
I like (brackets).
Does that mean they take up the same amount of memory as non-hidden
objects? Or does that mean they would only take up the memory (be loaded)
if MR calls them for intancing?
(Make Sense?) ;-)
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Joe Laffey | Visual Effects for Film and Video
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