RE: Un-Deform through weightmap

Date : Sun, 2 Jul 2006 15:52:36 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : RE: Un-Deform through weightmap
On Sun, 2 Jul 2006, Halfdan Ingvarsson wrote:

Hidden objects are pushed to render as an empty group. That way they can be instanced (in mental ray terminology), which means they have a transform (which can then be referred to from a shader), without using any geometry (which affects the scene bbox and bsp tree).

I like (brackets).


Does that mean they take up the same amount of memory as non-hidden objects? Or does that mean they would only take up the memory (be loaded) if MR calls them for intancing?

(Make Sense?)  ;-)

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