Re: Un-Deform through weightmap

Date : Sun, 2 Jul 2006 15:04:10 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : Re: Un-Deform through weightmap
On Sun, 2 Jul 2006, guillaume laforge wrote:

The "out of the box solution" is to duplicate your object before the problematic operator ( a lattice for example ) and apply a shape key from the copy after the problematic operator. This way you can modulate the shape with a weight map.


This worked great! Thank you.

One question, though. My object is pretty high-poly, and I am using render displacement mapping on it. Will the secnd copy of my object, which is only being used as a shape, and not being rendered, take up extra memory at render time? Or is XSI smart enough to use it only for the shape deformation?

Just curious how hidden objects affect render memory. Is this a case where rendering with ray3.exe would be more efficient? It seems that XSI Advanced does not include a license to run ray3.exe, though. At least it won't let me ;-(

Thanks,

--
Joe Laffey                |       Visual Effects for Film and Video
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