On Sun, 2 Jul 2006, guillaume laforge wrote:
The "out of the box solution" is to duplicate your object before the
problematic operator ( a lattice for example ) and apply a shape key from
the copy after the problematic operator. This way you can modulate the shape
with a weight map.
This worked great! Thank you.
One question, though. My object is pretty high-poly, and I am using render
displacement mapping on it. Will the secnd copy of my object, which is
only being used as a shape, and not being rendered, take up extra memory
at render time? Or is XSI smart enough to use it only for the shape
deformation?
Just curious how hidden objects affect render memory. Is this a case where
rendering with ray3.exe would be more efficient? It seems that XSI
Advanced does not include a license to run ray3.exe, though. At least it
won't let me ;-(
Thanks,
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e01641
USA | -------------------------------------
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