RE: UV Texture -> Weightmap

Date : Mon, 03 Jul 2006 00:17:03 -0400
To : XSI(at)Softimage.COM
From : Christian Rittener <christian_lists(at)b-cosmos.com>
Subject : RE: UV Texture -> Weightmap
I think what you want is this great plugin from Helge Mathee:
http://217.160.138.15/mt/projects/Image_To_Weightmap/imageToWM.zip
http://www.mindthink.de

Cheers,

Christian Rittener


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Joe Laffey
> Sent: July 2, 2006 23:38
> To: Softimage XSI Mailing List
> Subject: UV Texture -> Weightmap
> 
> 
> Is there some way to set the values of a weightmap to match 
> those of a UV 
> texturemap?
> 
> I need to control hair cutting/density based on the incidence 
> angle of the 
> geometry (incidence to the Y axis). I want to have no hair on 
> polys facing 
> downward, but blend the hair so that it is full density facing up.
> 
> So my thought was to use the incidence shader to make a 
> rendermap. But 
> then I realized that I don't seem to be able to connect the 
> cut map or 
> density map to a Texturemap. I can connect it to the UV 
> coords, but to the 
> values of a texture.
> 
> Any suggestions? Thanks,
> 
> --
> Joe Laffey                |       Visual Effects for Film and Video
> LAFFEY Computer Imaging   |     -------------------------------------
> St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e01644
> USA                       |     -------------------------------------
> .                         |        -*- Digital Fusion Plugins -*-
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