RE: UV Texture -> Weightmap

Date : Mon, 3 Jul 2006 07:34:06 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: UV Texture -> Weightmap
You can connect cut maps to texture maps.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Joe Laffey
> Sent: 03 July 2006 04:38
> To: Softimage XSI Mailing List
> Subject: UV Texture -> Weightmap
> 
> Is there some way to set the values of a weightmap to match those of a
> UV texturemap?
> 
> I need to control hair cutting/density based on the incidence angle of
> the geometry (incidence to the Y axis). I want to have no hair on polys
> facing downward, but blend the hair so that it is full density facing
> up.
> 
> So my thought was to use the incidence shader to make a rendermap. But
> then I realized that I don't seem to be able to connect the cut map or
> density map to a Texturemap. I can connect it to the UV coords, but to
> the values of a texture.
> 
> Any suggestions? Thanks,
> 
> --
> Joe Laffey                |       Visual Effects for Film and Video
> LAFFEY Computer Imaging   |     -------------------------------------
> St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e01644
> USA                       |     -------------------------------------
> .                         |        -*- Digital Fusion Plugins -*-
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