you could create a TEXTURE MAP , which
you could use instead of a weight map.
( you could also use it for deformers ... )
----- Original Message -----
From: "Joe Laffey" <joe(at)laffey.tv>
To: "Softimage XSI Mailing List" <XSI(at)Softimage.COM>
Sent: Monday, July 03, 2006 5:38 AM
Subject: UV Texture -> Weightmap
> Is there some way to set the values of a weightmap to match those of a UV
> texturemap?
>
> I need to control hair cutting/density based on the incidence angle of the
> geometry (incidence to the Y axis). I want to have no hair on polys facing
> downward, but blend the hair so that it is full density facing up.
>
> So my thought was to use the incidence shader to make a rendermap. But
> then I realized that I don't seem to be able to connect the cut map or
> density map to a Texturemap. I can connect it to the UV coords, but to the
> values of a texture.
>
> Any suggestions? Thanks,
>
> --
> Joe Laffey | Visual Effects for Film and Video
> LAFFEY Computer Imaging | -------------------------------------
> St. Louis, MO | Show Reel http://LAFFEY.tv/?e01644
> USA | -------------------------------------
> . | -*- Digital Fusion Plugins -*-
> --------------------------------------------------------------------------
> Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi