Hi All,
I have always been wondering about the spdl system that we are using
in XSI. It seems a lot of the times when a plugin fails it's due to a
either
a.) Corrupt SPDL
b.) SPDL contains wrong search paths
c.) It doesn't contain everything that is needed.
Anyhoooo... I'm no spdl genious, but the recent article on XSI-blog
made me think what the actuall purpose of a spdl is? It is a pain in
the butt... but is there an actuall advantage to have it like this?
Speed? Stability? or have other software makers a better solution?
Thinking of the rendertree as a bunch of macros is a really good idea
I think. and I can see myself in the near future building a lot of
these custom nodes.. to remove wast render tree hierarcys. The problem
then is to also install all those SPDL's on the farm, which can cause
a hole other set of problems.
People who work at larger facilitys are more than welcome to chime in
and tell us a bit how you do it, or what your thoughts about these
SPDL's are.
regards
stefan andersson
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