spdl.... good or bad?

Date : Mon, 3 Jul 2006 13:17:22 +0200
To : XSI(at)Softimage.COM
From : "Stefan Andersson" <sanders3d(at)gmail.com>
Subject : spdl.... good or bad?
Hi All,

I have always been wondering about the spdl system that we are using
in XSI. It seems a lot of the times when a plugin fails it's due to a
either

a.) Corrupt SPDL
b.) SPDL contains wrong search paths
c.) It doesn't contain everything that is needed.

Anyhoooo... I'm no spdl genious, but the recent article on XSI-blog
made me think what the actuall purpose of a spdl is? It is a pain in
the butt... but is there an actuall advantage to have it like this?
Speed? Stability? or have other software makers a better solution?

Thinking of the rendertree as a bunch of macros is a really good idea
I think. and I can see myself in the near future building a lot of
these custom nodes.. to remove wast render tree hierarcys. The problem
then is to also install all those SPDL's on the farm, which can cause
a hole other set of problems.

People who work at larger facilitys are more than welcome to chime in
and tell us a bit how you do it, or what your thoughts about these
SPDL's are.

regards
stefan andersson



--
_____________________________________________________
http://www.samotion.se/  || http://os3d.blogspot.com/
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.