RE: Un-Deform through weightmap
| Date : Mon, 3 Jul 2006 09:21:57 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM> |
| Subject : RE: Un-Deform through weightmap |
From: owner-xsi(at)Softimage.COM on behalf of Joe Laffey
Sent: Sun 02-Jul-06 16:52
To: XSI(at)Softimage.COM
Subject: RE: Un-Deform through weightmap
On Sun, 2 Jul 2006, Halfdan Ingvarsson wrote:
> Hidden
objects are pushed to render as an empty group. That way they can be instanced
(in mental ray terminology), which means they have a transform (which can then
be referred to from a shader), without using any geometry (which affects the
scene bbox and bsp tree).
>
> I like (brackets).
Does
that mean they take up the same amount of memory as non-hidden
objects? Or
does that mean they would only take up the memory (be loaded)
if MR calls
them for intancing?
(Make Sense?) ;-)
--
Joe
Laffey
| Visual Effects for Film and
Video
LAFFEY Computer Imaging |
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