RE: disintegrating sand

Date : Mon, 3 Jul 2006 16:26:53 +0200
To : <XSI(at)Softimage.COM>
From : "Harry Bardak" <hb_xsimailinglist(at)hotmail.com>
Subject : RE: disintegrating sand
I will suggest to use Alan jones ' Genie Tail shader for this kind of effect. 



Harry Bardak 
TD / Compositor. 

Http://perso.wanadoo.fr/harry.bardak/ 
+33 6 76 63 35 54
+44 781 661 4147

----------------------------------------
> Subject: RE: disintegrating sand
> Date: Mon, 3 Jul 2006 10:14:35 -0400
> From: marc-andre.carbonneau(at)ubisoft.com
> To: XSI(at)Softimage.COM
> 
> Nice challenge!! Especially with XSI's current particle integration.
> Yikes!
> 
> First I'd look for reference or better, take a trip to the beach and
> spend an afternoon with the kids building castles and film them.
> 
> I'd first animate the castle basic geometry melting.
> I'd probably try to use animated emit maps that behaves like accelerated
> corrosion from bottom to top.
> I'd animate lumps of textured sand geometry slowly falling down.
> Might be a good test for Michele's metaballs, altought I am not sure it
> handles texturing properly(?).
> 
> Good luck and make sure we see some test!
> MAC
> 
> 
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Sascha Robitzki
> Sent: July 3, 2006 9:37 AM
> To: XSI(at)Softimage.COM
> Subject: disintegrating sand
> 
> I'm looking for a way to simulate a sand castle disintegrating in water.
> 
> How would you animate the disintegrating sand?
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