Maya and Houdini would be also available.
Marc-Andre Carbonneau wrote:
Nice challenge!! Especially with XSI's current particle integration.
Yikes!
First I'd look for reference or better, take a trip to the beach and
spend an afternoon with the kids building castles and film them.
I'd first animate the castle basic geometry melting.
I'd probably try to use animated emit maps that behaves like accelerated
corrosion from bottom to top.
I'd animate lumps of textured sand geometry slowly falling down.
Might be a good test for Michele's metaballs, altought I am not sure it
handles texturing properly(?).
Good luck and make sure we see some test!
MAC
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Sascha Robitzki
Sent: July 3, 2006 9:37 AM
To: XSI(at)Softimage.COM
Subject: disintegrating sand
I'm looking for a way to simulate a sand castle disintegrating in water.
How would you animate the disintegrating sand?
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