use huodini then, but don't ask me how...
:)
-----Original Message-----
From: Sascha Robitzki [mailto:s.robitzki(at)trixter.de]
Sent: 03 July 2006 15:26
To: XSI(at)Softimage.COM
Subject: Re: disintegrating sand
Maya and Houdini would be also available.
Marc-Andre Carbonneau wrote:
> Nice challenge!! Especially with XSI's current particle integration.
> Yikes!
>
> First I'd look for reference or better, take a trip to the beach and
> spend an afternoon with the kids building castles and film them.
>
> I'd first animate the castle basic geometry melting.
> I'd probably try to use animated emit maps that behaves like accelerated
> corrosion from bottom to top.
> I'd animate lumps of textured sand geometry slowly falling down.
> Might be a good test for Michele's metaballs, altought I am not sure it
> handles texturing properly(?).
>
> Good luck and make sure we see some test!
> MAC
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Sascha Robitzki
> Sent: July 3, 2006 9:37 AM
> To: XSI(at)Softimage.COM
> Subject: disintegrating sand
>
> I'm looking for a way to simulate a sand castle disintegrating in water.
>
> How would you animate the disintegrating sand?
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