RE: spdl.... good or bad?

Date : Mon, 3 Jul 2006 11:52:08 -0400
To : <XSI(at)Softimage.COM>
From : "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
Subject : RE: spdl.... good or bad?
I have a strange feeling I am being baited to reply to this... ;-)

I don't have first hand experience with shaders, however starting in XSI 5.1 the software finds them automatically in the user/workgroup/addon locations, without the need to register them.  A spdl index is built at startup. The windows registry is no longer used.  Therefore, there should be no longer any hard-to-debug problems with moving them around, you no longer need to be administrator on the machine to install them, and just putting them in the right location should be enough when deploying them on the render farm.

> -----Original Message-----
> From:Bernard Lebel
> 
> I'm certainly no Luc-Éric around here, but having had some issues with
> spdls and having had developed few of them I wish to offer my opinion.
> 
> 
> On 7/3/06, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > I have always been wondering about the spdl system that we are using
> > in XSI.
> 
> First of all, I don't think it is correct to think about spdls as a
> "system", which imho would mean that a system could be replaced by
> another, given sufficient time. I think it's more appropriate to think
> of them has being one of the top-most layers of the XSI architecture.
> That is, the GUI layer of XSI.
> 
> 
> 
> > It seems a lot of the times when a plugin fails it's due to a
> > either
> >
> > a.) Corrupt SPDL
> > b.) SPDL contains wrong search paths
> > c.) It doesn't contain everything that is needed.
[..]

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