RE: Un-Deform through weightmap

Date : Mon, 3 Jul 2006 11:01:19 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : RE: Un-Deform through weightmap
On Mon, 3 Jul 2006, Halfdan Ingvarsson wrote:

It means is that each hidden object takes up a very small, constant amount of memory. Just enough to hold the transform of the original object and its visibility flags. There is no geometry created for hidden objects.


Ah, OK. Cool, sounds smart! Thanks.

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