You might get some mileage out of the smooth or relax deform but in the end
you'll probably end up using a mixture of shape, lattice and cage. Or
something.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Scott C. Lange
> Sent: 03 July 2006 18:41
> To: XSI(at)Softimage.COM
> Subject: RE: disintegrating sand
>
> Sascha,
> Just curious but what is the scenario? Is it waves hitting the castle
> or is the sand castle under still water like in a tank? Sounds like the
> real sell would be in the clumps animating off if Marc's solution is
> right for the scenario.
> -Scott
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Sascha Robitzki
> Sent: Monday, July 03, 2006 10:26 AM
> To: XSI(at)Softimage.COM
> Subject: Re: disintegrating sand
>
> Maya and Houdini would be also available.
>
> Marc-Andre Carbonneau wrote:
> > Nice challenge!! Especially with XSI's current particle integration.
> > Yikes!
> >
> > First I'd look for reference or better, take a trip to the beach and
> > spend an afternoon with the kids building castles and film them.
> >
> > I'd first animate the castle basic geometry melting.
> > I'd probably try to use animated emit maps that behaves like
> > accelerated corrosion from bottom to top.
> > I'd animate lumps of textured sand geometry slowly falling down.
> > Might be a good test for Michele's metaballs, altought I am not sure
> > it handles texturing properly(?).
> >
> > Good luck and make sure we see some test!
> > MAC
> >
> >
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf Of Sascha Robitzki
> > Sent: July 3, 2006 9:37 AM
> > To: XSI(at)Softimage.COM
> > Subject: disintegrating sand
> >
> > I'm looking for a way to simulate a sand castle disintegrating in
> water.
> >
> > How would you animate the disintegrating sand?
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