And having toyed with the beta version, I am pleased with what I saw.
Much more stable, faster. The scriptability is awsome. You can loop
through all the particles, do stuff on them like getNeighbors(float
distance), setVelocity(), is Colliding(), getCollidingObject() and the
performance is quite impressive. You can run scripts at each simulation
step, and at each frame. You can script your own forces.
In RF3, I have never been able to make real viscous fluids (>30) without
a crash. In RF4, I was able to crank it up to 100 with simulation
sub-steps around 25.
We still have to wait for a new plugin for XSI though. The old one still
works for meshes but not for particles. Let's see how much time this
will take.
Marc-Andre Carbonneau wrote:
http://www.nextlimit.com/realflow/features.htm
**Marc-André Carbonneau**
**FX artist Cinematics**
**Ubisoft Montréal**
“When birds burps, it must taste like bugs.”
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