Re: disintegrating sand
| Date : Mon, 3 Jul 2006 13:43:35 -0700 |
| To : XSI(at)Softimage.COM |
| From : "Meng-Yang Lu" <ntmonkey(at)gmail.com> |
| Subject : Re: disintegrating sand |
The only thing with Blastcode is that it only works on NURBS models I believe. If that's not an issue, it's a really powerful tool to incorporate.
-Lu
On 7/3/06,
Tim Leydecker <BauerOink(at)gmx.de> wrote:
There is a plug-in for Maya, Blastcode http://www.blastcode.com/
You may have luck using that (or something alike for XSI) to generate
chunks of the sandcastle breaking off, then take those chunks, smooth
and/or relax them while they´re emitting themselves into particleblobs
and have those dissolve into extinction?
Never used blastcode sofar...
tim
----- Original Message -----
From: "kim aldis" < kim(at)aldis.org.uk>
To: <XSI(at)Softimage.COM>
Sent: Monday, July 03, 2006 8:03 PM
Subject: RE: disintegrating sand
> You might get some mileage out of the smooth or relax deform but in the end
> you'll probably end up using a mixture of shape, lattice and cage. Or
> something.
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of Scott C. Lange
>> Sent: 03 July 2006 18:41
>> To: XSI(at)Softimage.COM
>> Subject: RE: disintegrating sand
>>
>> Sascha,
>> Just curious but what is the scenario? Is it waves hitting the castle
>> or is the sand castle under still water like in a tank? Sounds like the
>> real sell would be in the clumps animating off if Marc's solution is
>> right for the scenario.
>> -Scott
>>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of Sascha Robitzki
>> Sent: Monday, July 03, 2006 10:26 AM
>> To: XSI(at)Softimage.COM
>> Subject: Re: disintegrating sand
>>
>> Maya and Houdini would be also available.
>>
>> Marc-Andre Carbonneau wrote:
>> > Nice challenge!! Especially with XSI's current particle integration.
>> > Yikes!
>> >
>> > First I'd look for reference or better, take a trip to the beach and
>> > spend an afternoon with the kids building castles and film them.
>> >
>> > I'd first animate the castle basic geometry melting.
>> > I'd probably try to use animated emit maps that behaves like
>> > accelerated corrosion from bottom to top.
>> > I'd animate lumps of textured sand geometry slowly falling down.
>> > Might be a good test for Michele's metaballs, altought I am not sure
>> > it handles texturing properly(?).
>> >
>> > Good luck and make sure we see some test!
>> > MAC
>> >
>> >
>> > -----Original Message-----
>> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM ] On
>> > Behalf Of Sascha Robitzki
>> > Sent: July 3, 2006 9:37 AM
>> > To: XSI(at)Softimage.COM
>> > Subject: disintegrating sand
>> >
>> > I'm looking for a way to simulate a sand castle disintegrating in
>> water.
>> >
>> > How would you animate the disintegrating sand?
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- Follow-Ups:
- RE: disintegrating sand
- From: "kim aldis" <kim(at)aldis.org.uk>
- RE: disintegrating sand
- References:
- Re: disintegrating sand
- From: Sascha Robitzki <s.robitzki(at)trixter.de>
- RE: disintegrating sand
- From: "Scott C. Lange" <scott(at)turbulenceffects.com>
- RE: disintegrating sand
- From: "kim aldis" <kim(at)aldis.org.uk>
- Re: disintegrating sand
- From: "Tim Leydecker" <BauerOink(at)gmx.de>
- Re: disintegrating sand
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