Re: disintegrating sand

Date : Mon, 3 Jul 2006 13:43:35 -0700
To : XSI(at)Softimage.COM
From : "Meng-Yang Lu" <ntmonkey(at)gmail.com>
Subject : Re: disintegrating sand
We have a similar problem to solve.  At the moment, we're doing some tests with Syflex to perform the "melting" phase of things, with particles being emitted from the surface.  We're getting some cool results from this method. 

The only thing with Blastcode is that it only works on NURBS models I believe.  If that's not an issue, it's a really powerful tool to incorporate. 

-Lu


On 7/3/06, Tim Leydecker <BauerOink(at)gmx.de> wrote:
There is a plug-in for Maya, Blastcode http://www.blastcode.com/

You may have luck using that (or something alike for XSI) to generate
chunks of the sandcastle breaking off, then take those chunks, smooth
and/or relax them while they´re emitting themselves into particleblobs
and have those dissolve into extinction?

Never used blastcode sofar...

tim


----- Original Message -----
From: "kim aldis" < kim(at)aldis.org.uk>
To: <XSI(at)Softimage.COM>
Sent: Monday, July 03, 2006 8:03 PM
Subject: RE: disintegrating sand


> You might get some mileage out of the smooth or relax deform but in the end
> you'll probably end up using a mixture of shape, lattice and cage. Or
> something.
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of Scott C. Lange
>> Sent: 03 July 2006 18:41
>> To: XSI(at)Softimage.COM
>> Subject: RE: disintegrating sand
>>
>> Sascha,
>> Just curious but what is the scenario? Is it waves hitting the castle
>> or is the sand castle under still water like in a tank? Sounds like the
>> real sell would be in the clumps animating off if Marc's solution is
>> right for the scenario.
>> -Scott
>>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of Sascha Robitzki
>> Sent: Monday, July 03, 2006 10:26 AM
>> To: XSI(at)Softimage.COM
>> Subject: Re: disintegrating sand
>>
>> Maya and Houdini would be also available.
>>
>> Marc-Andre Carbonneau wrote:
>> > Nice challenge!! Especially with XSI's current particle integration.
>> > Yikes!
>> >
>> > First I'd look for reference or better, take a trip to the beach and
>> > spend an afternoon with the kids building castles and film them.
>> >
>> > I'd first animate the castle basic geometry melting.
>> > I'd probably try to use animated emit maps that behaves like
>> > accelerated corrosion from bottom to top.
>> > I'd animate lumps of textured sand geometry slowly falling down.
>> > Might be a good test for Michele's metaballs, altought I am not sure
>> > it handles texturing properly(?).
>> >
>> > Good luck and make sure we see some test!
>> > MAC
>> >
>> >
>> > -----Original Message-----
>> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM ] On
>> > Behalf Of Sascha Robitzki
>> > Sent: July 3, 2006 9:37 AM
>> > To: XSI(at)Softimage.COM
>> > Subject: disintegrating sand
>> >
>> > I'm looking for a way to simulate a sand castle disintegrating in
>> water.
>> >
>> > How would you animate the disintegrating sand?
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>
>
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