No, the thread should be titled, "How to reinvent the wheel".
CinemaGraphics developed such a tool 10 years ago (ShadeTree) with support
for mental ray and RenderMan. Users build shaders interactively with shader
ball and node based interface. Shadetree spits out a compiled version of
the resulting shader for use in the target application. Sound familiar?
Even without shadetree, mental ray used to have shaderballs, but they were
discontinued years ago for whatever reason. What we're seeing coming down
the pipe is a resurrection of old ideas packaged in a new body. the main
difference being that it will be supported by the renderer developers
instead of a 3rd party.
Matt
--------------------------
Matt Lind
Animator / Technical Director
Softimage certified instructor:
Softimage|3D
Softimage|XSI
Matt(at)Mantom.net
Re: Replacing the shadertree? Possible?
Date : Mon, 3 Jul 2006 16:27:25 -0700
To : XSI(at)Softimage.COM