Re: Replacing the shadertree? Possible?

Date : Mon, 3 Jul 2006 18:37:48 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: Replacing the shadertree? Possible?
my age shows :)

new to me

On 7/3/06, Matt Lind <speye_21(at)hotmail.com> wrote:
No, the thread should be titled, "How to reinvent the wheel".

CinemaGraphics developed such a tool 10 years ago (ShadeTree) with support
for mental ray and RenderMan.  Users build shaders interactively with shader
ball and node based interface.  Shadetree spits out a compiled version of
the resulting shader for use in the target application.  Sound familiar?

Even without shadetree, mental ray used to have shaderballs, but they were
discontinued years ago for whatever reason.  What we're seeing coming down
the pipe is a resurrection of old ideas packaged in a new body.  the main
difference being that it will be supported by the renderer developers
instead of a 3rd party.


Matt

--------------------------
Matt Lind
Animator / Technical Director
Softimage certified instructor:
    Softimage|3D
    Softimage|XSI
Matt(at)Mantom.net






Re: Replacing the shadertree? Possible?
Date : Mon, 3 Jul 2006 16:27:25 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" carons(at)gmail.com
Subject : Re: Replacing the shadertree? Possible?

thought i might highlight a part of the mental mill pdf thomas linked us
to...

"Render Preview window: A preview window provides interactive feedback to
users as they build
shader graphs and edit shader parameters."

this is in the section that discusses whats available to third-parties with
mental mill GUI library...shader ball anyone?

just a page down you see some images of the phenomena editor and it has node
previews!

the mental mill GUI library pretty much outlines stuff we already have and
stuff we desire in the rendertree, i think the topic should actually read...
the future of RenderTree?
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