Re: disintegrating sand

Date : Tue, 04 Jul 2006 09:56:01 +0200
To : XSI(at)Softimage.COM
From : Sascha Robitzki <s.robitzki(at)trixter.de>
Subject : Re: disintegrating sand
The storyboard changed. At the moment a jet of water is hitting only one sand tower which gets a classical crack and disintegrates like semi-dank sand. I think I can get away with a sort of ice bash scenario for the beginning. Unfortunately the consistence of the sand lumps is not solid...

Scott C. Lange wrote:
Sascha,
Just curious but what is the scenario? Is it waves hitting the castle or is
the sand castle under still water like in a tank? Sounds like the real sell
would be in the clumps animating off if Marc's solution is right for the
scenario.
-Scott

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Sascha Robitzki
Sent: Monday, July 03, 2006 10:26 AM
To: XSI(at)Softimage.COM
Subject: Re: disintegrating sand

Maya and Houdini would be also available.

Marc-Andre Carbonneau wrote:
Nice challenge!! Especially with XSI's current particle integration.
Yikes!

First I'd look for reference or better, take a trip to the beach and
spend an afternoon with the kids building castles and film them.

I'd first animate the castle basic geometry melting.
I'd probably try to use animated emit maps that behaves like accelerated
corrosion from bottom to top.
I'd animate lumps of textured sand geometry slowly falling down.
Might be a good test for Michele's metaballs, altought I am not sure it
handles texturing properly(?).

Good luck and make sure we see some test!
MAC


-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sascha Robitzki Sent: July 3, 2006 9:37 AM To: XSI(at)Softimage.COM Subject: disintegrating sand

I'm looking for a way to simulate a sand castle disintegrating in water.

How would you animate the disintegrating sand?
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