-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Scott C. Lange
Sent: 03 July 2006 18:41
To: XSI(at)Softimage.COM
Subject: RE: disintegrating sand
Sascha,
Just curious but what is the scenario? Is it waves hitting the castle
or is the sand castle under still water like in a tank? Sounds like the
real sell would be in the clumps animating off if Marc's solution is
right for the scenario.
-Scott
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Sascha Robitzki
Sent: Monday, July 03, 2006 10:26 AM
To: XSI(at)Softimage.COM
Subject: Re: disintegrating sand
Maya and Houdini would be also available.
Marc-Andre Carbonneau wrote:
> Nice challenge!! Especially with XSI's current particle integration.
> Yikes!
>
> First I'd look for reference or better, take a trip to the beach and
> spend an afternoon with the kids building castles and film them.
>
> I'd first animate the castle basic geometry melting.
> I'd probably try to use animated emit maps that behaves like
> accelerated corrosion from bottom to top.
> I'd animate lumps of textured sand geometry slowly falling down.
> Might be a good test for Michele's metaballs, altought I am not sure
> it handles texturing properly(?).
>
> Good luck and make sure we see some test!
> MAC
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Sascha Robitzki
> Sent: July 3, 2006 9:37 AM
> To: XSI(at)Softimage.COM
> Subject: disintegrating sand
>
> I'm looking for a way to simulate a sand castle disintegrating in
water.
>
> How would you animate the disintegrating sand?
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