RE: Realflow 4 now available

Date : Tue, 4 Jul 2006 10:30:32 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: Realflow 4 now available
Scripting is the thing that makes it interesting for me. Lots of things you
want to do at the particle level that can make a big difference to a sim.

Don't suppose they're doing foam yet, are they?

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Francois Lord
> Sent: 03 July 2006 19:08
> To: XSI(at)Softimage.COM
> Subject: Re: Realflow 4 now available
> 
> And having toyed with the beta version, I am pleased with what I saw.
> Much more stable, faster. The scriptability is awsome. You can loop
> through all the particles, do stuff on them like getNeighbors(float
> distance), setVelocity(), is Colliding(), getCollidingObject() and the
> performance is quite impressive. You can run scripts at each simulation
> step, and at each frame. You can script your own forces.
> 
> In RF3, I have never been able to make real viscous fluids (>30)
> without a crash. In RF4, I was able to crank it up to 100 with
> simulation sub-steps around 25.
> 
> We still have to wait for a new plugin for XSI though. The old one
> still works for meshes but not for particles. Let's see how much time
> this will take.
> 
> Marc-Andre Carbonneau wrote:
> >
> > http://www.nextlimit.com/realflow/features.htm
> >
> > **Marc-André Carbonneau**
> >
> > **FX artist Cinematics**
> >
> > **Ubisoft Montréal**
> >
> > ?When birds burps, it must taste like bugs.?
> >
> 
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