For xsi in particular the market is limited and it's not so easy to sell
tools for it at a profitable price. Consider your $100 example, think about
how much you might want to make from it to make it worth while for the time
spent on it. Supposing you say $5000 is a worthwhile return. You'd need to
sell 500 units. You might sell 500 units but I think you'd be up at the
limit of what you could sell.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of adrian
> Sent: 04 July 2006 11:03
> To: XSI(at)Softimage.COM
> Subject: Re: [OT] dynamite v1.1
>
> i agree....
> over the years i have repeatedly said to anyone that would listen (and
> a few that wouldn't) that 'we' the users would rather have a half
> assed, badly intergrated tool, than NO TOOL AT ALL!
>
> i give you Maya ocean as an example, ropey piece of code, limited use,
> too many badly documented controls but one time in 10 it WORKS, and
> that time is worth the effort, heartache and frustration of the other 9
> times!
>
> while people sit on their high horses and preach about integration and
> interoperability, some guy in his bedroom writes a fluid sim for maya
> (which already has one!) and sellls it, even though it's not a great
> piece of code, it plugs a gap, fills a niche etc....
>
> also, if someone released a 'poorly' developed addon, there is the
> chance of people whinging about it's usefullness.... but like you said,
> if it forces bigger manufacturers hand's, to release something better,
> then it seems like a great idea!!
>
> a
>
> ----- Original Message -----
> From: "Stefano Jannuzzo" <stefanojannuzzo(at)tiscali.it>
> To: <XSI(at)Softimage.COM>
> Sent: Tuesday, July 04, 2006 10:47 AM
> Subject: Re: [OT] dynamite v1.1
>
>
> > You see, these kind of tools are fun to do for a production, where
> > talented td's give you in advance the limitations the software can
> have.
> > Turning them into a commercial product can become a nightmare.
> > I've seen it all already. Today the cheapness of softwares is good
> for the
> > users, but it killed the 3rd party developers.
> > And I'm sure, should we release (in case we 'might'), the day after
> Soft
> > would come up with its own.
> > (In fact, that would be a good reason itself to release it. When
> you've
> > been waiting for the bus for ages, you light up a cigarette, and
> there the
> > bus comes).
> > S
> >
> > ----- Original Message -----
> > From: "adrian" <adrian.wyer(at)fluid-pictures.com>
> > To: <XSI(at)Softimage.COM>
> > Sent: Tuesday, July 04, 2006 11:00 AM
> > Subject: Re: [OT] dynamite v1.1
> >
> >
> >> so if it was done again, with slightly different code, perhaps, it
> could
> >> 'maybe' be something
> >> that 'might' be released as an addon, for say, oooh $100 a pop?
> >>
> >>
> >> maybe?
> >>
> >> hmm?
> >>
> >> a
> >> ----- Original Message -----
> >> From: "Stefano Jannuzzo" <stefanojannuzzo(at)tiscali.it>
> >> To: <XSI(at)Softimage.COM>
> >> Sent: Tuesday, July 04, 2006 9:05 AM
> >> Subject: Re: [OT] dynamite v1.1
> >>
> >>
> >>> Yes, it was done for AS, 2 years ago, out of the Fedkiw-Stam-Jensen
> >>> article and some free code available.
> >>> Stefano
> >>>
> >
> > ---
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