I’m struggling here a bit adding
lightmaps to material. Fine with the first but when you add the second lightmap
the image source is shared with the first making it difficult to change what
the lightmap is writing to without changing where the first map writes to.
Simply creating a new clip for the second lightmap isn’t enough because
it needs a writeable image source. There doesn’t seem to be a method for
creating a writeable image source so I’m a bit stuffed.
There seems to be a great deal of potential
for overwriting existing textures with this workflow, or am I missing something
obvious?
Anyone done any of this, had any luck?
Cheers.