RE: image sources for lightmaps

Date : Tue, 4 Jul 2006 12:30:37 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: image sources for lightmaps

As is always the way, 30 seconds after hitting the send button I find the answer.  AddWritableImageSource()

 

Sorry for the noise.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 04 July 2006 12:23
To: XSI(at)Softimage.COM
Subject: image sources for lightmaps

 

I’m struggling here a bit adding lightmaps to material. Fine with the first but when you add the second lightmap the image source is shared with the first making it difficult to change what the lightmap is writing to without changing where the first map writes to. Simply creating a new clip for the second lightmap isn’t enough because it needs a writeable image source. There doesn’t seem to be a method for creating a writeable image source so I’m a bit stuffed.

 

There seems to be a great deal of potential for overwriting existing textures with this workflow, or am I missing something obvious?

 

Anyone done any of this, had any luck?

 

 

Cheers.

 

 


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