RE: [OT] dynamite v1.1

Date : Tue, 4 Jul 2006 09:01:45 -0400
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: [OT] dynamite v1.1
Stefano, Stefano for President!!
Viva i fluidi!!!
Come on...you know you can do it. ;) Do like Holger's Volume Cloud
shader.

Okay then but can you release the particle strand shader then? ;)

MAC

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of adrian
Sent: July 4, 2006 6:38 AM
To: XSI(at)Softimage.COM
Subject: Re: [OT] dynamite v1.1

$100 was an arbitrary figure
to be honest, (and seeing as it's my company it's my money i'd be
spending!) 
i would fork over
$1000 in a second, for a halfway decent fluid sim in xsi (site license
of 
course) and not really expect any support
as long as it was documented well enough for us to muddle through
i mean, one job where the tool worked would have paid for it....

a
----- Original Message ----- 
From: "kim aldis" <kim(at)aldis.org.uk>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, July 04, 2006 11:18 AM
Subject: RE: [OT] dynamite v1.1


> For xsi in particular the market is limited and it's not so easy to
sell
> tools for it at a profitable price. Consider your $100 example, think 
> about
> how much you might want to make from it to make it worth while for the

> time
> spent on it. Supposing you say $5000 is a worthwhile return. You'd
need to
> sell 500 units. You might sell 500 units but I think you'd be up at
the
> limit of what you could sell.
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of adrian
>> Sent: 04 July 2006 11:03
>> To: XSI(at)Softimage.COM
>> Subject: Re: [OT] dynamite v1.1
>>
>> i agree....
>> over the years i have repeatedly said to anyone that would listen
(and
>> a few that wouldn't) that 'we' the users would rather have a half
>> assed, badly intergrated tool, than NO TOOL AT ALL!
>>
>> i give you Maya ocean as an example, ropey piece of code, limited
use,
>> too many badly documented controls but one time in 10 it WORKS, and
>> that time is worth the effort, heartache and frustration of the other
9
>> times!
>>
>> while people sit on their high horses and preach about integration
and
>> interoperability, some guy in his bedroom writes a fluid sim for maya
>> (which already has one!) and sellls it, even though it's not a great
>> piece of code, it plugs a gap, fills a niche etc....
>>
>> also, if someone released a 'poorly' developed addon, there is the
>> chance of people whinging about it's usefullness.... but like you
said,
>> if it forces bigger manufacturers hand's, to release something
better,
>> then it seems like a great idea!!
>>
>> a
>>
>> ----- Original Message -----
>> From: "Stefano Jannuzzo" <stefanojannuzzo(at)tiscali.it>
>> To: <XSI(at)Softimage.COM>
>> Sent: Tuesday, July 04, 2006 10:47 AM
>> Subject: Re: [OT] dynamite v1.1
>>
>>
>> > You see, these kind of tools are fun to do for a production, where
>> > talented td's give you in advance the limitations the software can
>> have.
>> > Turning them into a commercial product can become a nightmare.
>> > I've seen it all already. Today the cheapness of softwares is good
>> for the
>> > users, but it killed the 3rd party developers.
>> > And I'm sure, should we release (in case we 'might'), the day after
>> Soft
>> > would come up with its own.
>> > (In fact, that would be a good reason itself to release it. When
>> you've
>> > been waiting for the bus for ages, you light up a cigarette, and
>> there the
>> > bus comes).
>> > S
>> >
>> > ----- Original Message -----
>> > From: "adrian" <adrian.wyer(at)fluid-pictures.com>
>> > To: <XSI(at)Softimage.COM>
>> > Sent: Tuesday, July 04, 2006 11:00 AM
>> > Subject: Re: [OT] dynamite v1.1
>> >
>> >
>> >> so if it was done again, with slightly different code, perhaps, it
>> could
>> >> 'maybe' be something
>> >> that 'might' be released as an addon, for say, oooh $100 a pop?
>> >>
>> >>
>> >> maybe?
>> >>
>> >> hmm?
>> >>
>> >> a
>> >> ----- Original Message -----
>> >> From: "Stefano Jannuzzo" <stefanojannuzzo(at)tiscali.it>
>> >> To: <XSI(at)Softimage.COM>
>> >> Sent: Tuesday, July 04, 2006 9:05 AM
>> >> Subject: Re: [OT] dynamite v1.1
>> >>
>> >>
>> >>> Yes, it was done for AS, 2 years ago, out of the
Fedkiw-Stam-Jensen
>> >>> article and some free code available.
>> >>> Stefano
>> >>>
>> >
>> > ---
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>
>
>
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