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No, but you can script it. In the (rather short) demo we were
presented, there was a way to tell a particle to emit many dumb
particles if it exeeded a certain speed, and those particles could die
when the mother particle slowed down. This particular script is not
included with the software, it was made for a production. This kind of
script will get more and more accessible once a community gets
organized.
It showed me that fluid simulation is going farther away from artists.
On 7/4/06, kim aldis <kim(at)aldis.org.uk> wrote:
Scripting is the thing that makes it interesting for me. Lots of things you want to do at the particle level that can make a big difference to a sim.
Don't suppose they're doing foam yet, are they?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On > Behalf Of Francois Lord > Sent: 03 July 2006 19:08
> To: XSI(at)Softimage.COM > Subject: Re: Realflow 4 now available > > And having toyed with the beta version, I am pleased with what I saw. > Much more stable, faster. The scriptability is awsome. You can loop
> through all the particles, do stuff on them like getNeighbors(float > distance), setVelocity(), is Colliding(), getCollidingObject() and the > performance is quite impressive. You can run scripts at each simulation
> step, and at each frame. You can script your own forces. > > In RF3, I have never been able to make real viscous fluids (>30) > without a crash. In RF4, I was able to crank it up to 100 with
> simulation sub-steps around 25. > > We still have to wait for a new plugin for XSI though. The old one > still works for meshes but not for particles. Let's see how much time > this will take.
> > Marc-Andre Carbonneau wrote: > > > > http://www.nextlimit.com/realflow/features.htm > > > > **Marc-André Carbonneau**
> > > > **FX artist Cinematics** > > > > **Ubisoft Montréal** > > > > "When birds burps, it must taste like bugs." > > > > --- > Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in > body: > unsubscribe xsi >
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