Re: Realflow 4 now available

Date : Tue, 4 Jul 2006 09:57:40 -0400
To : XSI(at)Softimage.COM
From : "Francois Lord" <francoislord(at)gmail.com>
Subject : Re: Realflow 4 now available
No, but you can script it. In the (rather short) demo we were presented, there was a way to tell a particle to emit many dumb particles if it exeeded a certain speed, and those particles could die when the mother particle slowed down. This particular script is not included with the software, it was made for a production. This kind of script will get more and more accessible once a community gets organized.

It showed me that fluid simulation is going farther away from artists.


On 7/4/06, kim aldis <kim(at)aldis.org.uk> wrote:
Scripting is the thing that makes it interesting for me. Lots of things you
want to do at the particle level that can make a big difference to a sim.

Don't suppose they're doing foam yet, are they?

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Francois Lord
> Sent: 03 July 2006 19:08
> To: XSI(at)Softimage.COM
> Subject: Re: Realflow 4 now available
>
> And having toyed with the beta version, I am pleased with what I saw.
> Much more stable, faster. The scriptability is awsome. You can loop
> through all the particles, do stuff on them like getNeighbors(float
> distance), setVelocity(), is Colliding(), getCollidingObject() and the
> performance is quite impressive. You can run scripts at each simulation
> step, and at each frame. You can script your own forces.
>
> In RF3, I have never been able to make real viscous fluids (>30)
> without a crash. In RF4, I was able to crank it up to 100 with
> simulation sub-steps around 25.
>
> We still have to wait for a new plugin for XSI though. The old one
> still works for meshes but not for particles. Let's see how much time
> this will take.
>
> Marc-Andre Carbonneau wrote:
> >
> > http://www.nextlimit.com/realflow/features.htm
> >
> > **Marc-André Carbonneau**
> >
> > **FX artist Cinematics**
> >
> > **Ubisoft Montréal**
> >
> > "When birds burps, it must taste like bugs."
> >
>
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