|
im well aware of the implementation of shave in
maya, i watched the DrWho team tearing chunks out of Joe Alter's people while
trying
to render a werewolf, the usability issues in maya
aren't the issue (at least not anymore)
it was of interest to the list (as a general
discussion topic) because it stated better rendering with mental ray, i was
curious if whether Joe Alter's statement;
"We continue to work very closely behind the
scenes with Avid/Softimage to improve the engine, performance, and quality"
meant that we would benefit from this improved render quality
i think calling this a lame thread is less than
constructive, answering some of the issues raised is more
pertinent...
a
----- Original Message -----
Sent: Wednesday, July 05, 2006 3:45
PM
Subject: RE: shave and a haircut
updated.... again....
A lame thread... again.... (did anyone subscribe this
list to the rss feed of cgfocus?) :^)
so there's an update that
integrates the tools that were in a separate app inside the GUI of Maya. This
is not a problem in XSI, the tools are already integrated the GUI and does not
launch a separate app. Also we write the Mental Ray hair integration and
shaders, there is no comparison since it's not the same code, so an update
there doesn't mean it is better than XSI. The integration in XSI is done
by people in montreal, and for the plug-ins for other apps, that work all
needs redone by them.
From: Chris Marshall
Is it just me, or is
this list on a general 'downer' at the moment when it comes to XSI updates
/ new features etc? I'm not getting many possitive vibes
here! ...where's the nearest cliff...?
adrian wrote:
>
Also included in the update is a substantially faster/prettier render, >
and improved prman and mentalray support > > that would be a nice
start > > A
|