Re: shave and a haircut updated.... again....

Date : Wed, 5 Jul 2006 18:10:23 +0100
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: shave and a haircut updated.... again....
Title: RE: shave and a haircut updated.... again....
that's what we want, you guys to tell us (where possible) what's going on, so we don't sit around in dark soho pubs plotting your downfall....
 
no really....
 
 
ur not l33t.... pwnage
 
or something
 
a
----- Original Message -----
Sent: Wednesday, July 05, 2006 6:00 PM
Subject: RE: shave and a haircut updated.... again....

Joe has a built-in zbuffer rendering engine in Shave that handles hair rendering exclusively. We don't use that since it doesn't match up with the output from mental ray (ie. the sampling, shadows, light interaction etc is totally different, and the shading is more limited). He's improved upon that portion in his new release but we have preferred to focus on improving our own back-end for rendering using mental ray (which also handles the hair instancing).
 
A large proportion of the time taken for rendering hair is in the hair generation, which uses render hair generation functions Joe's library and is the same as Joe uses in his z-buffer renderer. He's improved those by allowing multi-threaded generation of hair and we'll be taking advantage of that too. Our release cycle is just different from Joe's.
 
So there, l4m3r.
 
 - ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of adrian
Sent: Wednesday, 05 July, 2006 11:02
To: XSI(at)Softimage.COM
Subject: Re: shave and a haircut updated.... again....

im well aware of the implementation of shave in maya, i watched the DrWho team tearing chunks out of Joe Alter's people while trying
to render a werewolf, the usability issues in maya aren't the issue (at least not anymore)
it was of interest to the list (as a general discussion topic) because it stated better rendering with mental ray, i was curious if whether Joe Alter's statement;
 "We continue to work very closely behind the scenes with Avid/Softimage to improve the engine, performance, and quality" meant that we would benefit from this improved render quality
 
i think calling this a lame thread is less than constructive, answering some of the issues raised is more pertinent...
 
a
----- Original Message -----
Sent: Wednesday, July 05, 2006 3:45 PM
Subject: RE: shave and a haircut updated.... again....

A lame thread... again....  (did anyone subscribe this list to the rss feed of cgfocus?) :^)

so there's an update that integrates the tools that were in a separate app inside the GUI of Maya. This is not a problem in XSI, the tools are already integrated the GUI and does not launch a separate app.  Also we write the Mental Ray hair integration and shaders, there is no comparison since it's not the same code, so an update there doesn't mean it is better than XSI.  The integration in XSI is done by people in montreal, and for the plug-ins for other apps, that work all needs redone by them.

From: Chris Marshall

Is it just me, or is this list on a general 'downer' at the moment when
it comes to XSI updates / new features etc?
I'm not getting many possitive vibes here!
...where's the nearest cliff...?

adrian wrote:

> Also included in the update is a substantially faster/prettier render,
> and improved prman and mentalray support
>
> that would be a nice start
>
> A


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