Re: disintegrating sand

Date : Wed, 5 Jul 2006 11:03:12 -0700
To : XSI(at)Softimage.COM
From : "Meng-Yang Lu" <ntmonkey(at)gmail.com>
Subject : Re: disintegrating sand
You can basically paint your own crack maps and export that info as an image.  I really like this feature.  So you can paint big pieces and have it transition to smaller pieces, or make a smiley face.  It beats randomly splitting stuff.  We're using it here for some shots like heavy things running into walls and such. 

-Lu

On 7/4/06, Tim Leydecker <BauerOink(at)gmx.de> wrote:
> Looks interesting. Did someone ever used it? I wonder if it gives you enough
> control over the cracks.

Can´t say anything about it really, but there´s a 15 day trial available here:
http://www.blastcode.com/store/trial.php

They also offer leasing, e.g. temp licenses:
http://www.blastcode.com/store/leasing.html

While you´re at it, check out the gallery:
http://www.blastcode.com/gallery/index.php

Especially the Kong clips. Great example of what one can get away with
in moving images, layering all sorts of stuff into a (mostly) seamless comp.

Cheers

tim




----- Original Message -----
From: "Sascha Robitzki" <s.robitzki(at)trixter.de>
To: < XSI(at)Softimage.COM>
Sent: Tuesday, July 04, 2006 10:47 AM
Subject: Re: disintegrating sand


> Looks interesting. Did someone ever used it? I wonder if it gives you enough
> control over the cracks.
>
> Tim Leydecker wrote:
>> There is a plug-in for Maya, Blastcode http://www.blastcode.com/
>>
>> You may have luck using that (or something alike for XSI) to generate
>> chunks of the sandcastle breaking off, then take those chunks, smooth
>> and/or relax them while they´re emitting themselves into particleblobs
>> and have those dissolve into extinction?
>>
>> Never used blastcode sofar...
>>
>> tim
>>
>>
>> ----- Original Message ----- From: "kim aldis" <kim(at)aldis.org.uk >
>> To: <XSI(at)Softimage.COM>
>> Sent: Monday, July 03, 2006 8:03 PM
>> Subject: RE: disintegrating sand
>>
>>
>>> You might get some mileage out of the smooth or relax deform but in the end
>>> you'll probably end up using a mixture of shape, lattice and cage. Or
>>> something.
>>>
>>>> -----Original Message-----
>>>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>>>> Behalf Of Scott C. Lange
>>>> Sent: 03 July 2006 18:41
>>>> To: XSI(at)Softimage.COM
>>>> Subject: RE: disintegrating sand
>>>>
>>>> Sascha,
>>>> Just curious but what is the scenario? Is it waves hitting the castle
>>>> or is the sand castle under still water like in a tank? Sounds like the
>>>> real sell would be in the clumps animating off if Marc's solution is
>>>> right for the scenario.
>>>> -Scott
>>>>
>>>> -----Original Message-----
>>>> From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On
>>>> Behalf Of Sascha Robitzki
>>>> Sent: Monday, July 03, 2006 10:26 AM
>>>> To: XSI(at)Softimage.COM
>>>> Subject: Re: disintegrating sand
>>>>
>>>> Maya and Houdini would be also available.
>>>>
>>>> Marc-Andre Carbonneau wroteholds your stuff together :
>>>> > Nice challenge!! Especially with XSI's current particle integration.
>>>> > Yikes!
>>>> >
>>>> > First I'd look for reference or better, take a trip to the beach and
>>>> > spend an afternoon with the kids building castles and film them.
>>>> >
>>>> > I'd first animate the castle basic geometry melting.
>>>> > I'd probably try to use animated emit maps that behaves like
>>>> > accelerated corrosion from bottom to top.
>>>> > I'd animate lumps of textured sand geometry slowly falling down.
>>>> > Might be a good test for Michele's metaballs, altought I am not sure
>>>> > it handles texturing properly(?).
>>>> >
>>>> > Good luck and make sure we see some test!
>>>> > MAC
>>>> >
>>>> >
>>>> > -----Original Message-----
>>>> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>>>> > Behalf Of Sascha Robitzki
>>>> > Sent: July 3, 2006 9:37 AM
>>>> > To: XSI(at)Softimage.COM
>>>> > Subject: disintegrating sand
>>>> >
>>>> > I'm looking for a way to simulate a sand castle disintegrating in
>>>> water.
>>>> >
>>>> > How would you animate the disintegrating sand?
>>>> > ---
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>>>
>>>
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