You can basically paint your own crack maps and export that info as an
image. I really like this feature. So you can paint big pieces and
have it transition to smaller pieces, or make a smiley face. It beats
randomly splitting stuff. We're using it here for some shots like
heavy things running into walls and such.
-Lu
On 7/4/06, *Tim Leydecker* <BauerOink(at)gmx.de
<mailto:BauerOink(at)gmx.de>> wrote:
> Looks interesting. Did someone ever used it? I wonder if it
gives you enough
> control over the cracks.
Can´t say anything about it really, but there´s a 15 day trial
available here:
http://www.blastcode.com/store/trial.php
They also offer leasing, e.g. temp licenses:
http://www.blastcode.com/store/leasing.html
While you´re at it, check out the gallery:
http://www.blastcode.com/gallery/index.php
Especially the Kong clips. Great example of what one can get away with
in moving images, layering all sorts of stuff into a (mostly)
seamless comp.
Cheers
tim
----- Original Message -----
From: "Sascha Robitzki" <s.robitzki(at)trixter.de
<mailto:s.robitzki(at)trixter.de>>
To: < XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
Sent: Tuesday, July 04, 2006 10:47 AM
Subject: Re: disintegrating sand
> Looks interesting. Did someone ever used it? I wonder if it
gives you enough
> control over the cracks.
>
> Tim Leydecker wrote:
>> There is a plug-in for Maya, Blastcode http://www.blastcode.com/
>>
>> You may have luck using that (or something alike for XSI) to
generate
>> chunks of the sandcastle breaking off, then take those chunks,
smooth
>> and/or relax them while they´re emitting themselves into
particleblobs
>> and have those dissolve into extinction?
>>
>> Never used blastcode sofar...
>>
>> tim
>>
>>
>> ----- Original Message ----- From: "kim aldis"
<kim(at)aldis.org.uk <mailto:kim(at)aldis.org.uk>>
>> To: <XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
>> Sent: Monday, July 03, 2006 8:03 PM
>> Subject: RE: disintegrating sand
>>
>>
>>> You might get some mileage out of the smooth or relax deform
but in the end
>>> you'll probably end up using a mixture of shape, lattice and
cage. Or
>>> something.
>>>
>>>> -----Original Message-----
>>>> From: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM> [mailto:owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>] On
>>>> Behalf Of Scott C. Lange
>>>> Sent: 03 July 2006 18:41
>>>> To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
>>>> Subject: RE: disintegrating sand
>>>>
>>>> Sascha,
>>>> Just curious but what is the scenario? Is it waves hitting
the castle
>>>> or is the sand castle under still water like in a tank?
Sounds like the
>>>> real sell would be in the clumps animating off if Marc's
solution is
>>>> right for the scenario.
>>>> -Scott
>>>>
>>>> -----Original Message-----
>>>> From: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM> [mailto: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>] On
>>>> Behalf Of Sascha Robitzki
>>>> Sent: Monday, July 03, 2006 10:26 AM
>>>> To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
>>>> Subject: Re: disintegrating sand
>>>>
>>>> Maya and Houdini would be also available.
>>>>
>>>> Marc-Andre Carbonneau wroteholds your stuff together :
>>>> > Nice challenge!! Especially with XSI's current particle
integration.
>>>> > Yikes!
>>>> >
>>>> > First I'd look for reference or better, take a trip to the
beach and
>>>> > spend an afternoon with the kids building castles and film
them.
>>>> >
>>>> > I'd first animate the castle basic geometry melting.
>>>> > I'd probably try to use animated emit maps that behaves like
>>>> > accelerated corrosion from bottom to top.
>>>> > I'd animate lumps of textured sand geometry slowly falling
down.
>>>> > Might be a good test for Michele's metaballs, altought I am
not sure
>>>> > it handles texturing properly(?).
>>>> >
>>>> > Good luck and make sure we see some test!
>>>> > MAC
>>>> >
>>>> >
>>>> > -----Original Message-----
>>>> > From: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM> [mailto:owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>] On
>>>> > Behalf Of Sascha Robitzki
>>>> > Sent: July 3, 2006 9:37 AM
>>>> > To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
>>>> > Subject: disintegrating sand
>>>> >
>>>> > I'm looking for a way to simulate a sand castle
disintegrating in
>>>> water.
>>>> >
>>>> > How would you animate the disintegrating sand?
>>>> > ---
>>>> > Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in
>>>> > body:
>>>> > unsubscribe xsi
>>>> >
>>>> > ---
>>>> > Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in
>>>> body:
>>>> > unsubscribe xsi
>>>> >
>>>>
>>>> ---
>>>> Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in
>>>> body:
>>>> unsubscribe xsi
>>>>
>>>> ---
>>>> Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in
>>>> body:
>>>> unsubscribe xsi
>>>>
>>>
>>>
>>>
>>> ---
>>> Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in body:
>>> unsubscribe xsi
>>>
>>
>>
>> ---
>> Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in body:
>> unsubscribe xsi
>
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in body:
> unsubscribe xsi
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM
<mailto:Majordomo(at)Softimage.COM> with the following text in body:
unsubscribe xsi