I think it will be easier than a career in CG :)
On 7/8/06, kim aldis <kim(at)aldis.org.uk> wrote:
No sleep and up to your eyes in sh*t. It'll be just like a career in CG ;-)
Congratulations Stefan.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Wayne
> Sent: 08 July 2006 15:35
> To: XSI(at)Softimage.COM
> Subject: RE: [OT] time for vacation... I think....
>
> Concur on all points stefan....and congrats on the upcoming baby.
> You're going to loooooove being a daddy!
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Stefan Andersson
> Sent: Saturday, July 08, 2006 6:26 AM
> To: XSI(at)Softimage.COM
> Subject: [OT] time for vacation... I think....
>
> Hi All,
>
> I see a lot of aggitation on the list lately. So my advice... take
> vacation :) Enjoy that the summer is here (same same for LA people..
> and winter for Oz people). So chill the **** down... and have a beer or
> two.
>
> Yes we are frusrated that all the features that exist in software X
> isn't in "ours" (me included). But the matter of the fact is that we
> can't have everything we want in this world. The people at Softimage is
> working hard to fullfill our needs... sometimes they make a wrong turn
> ( read: FaceRobot )... but hey... they are only human. And they do come
> up with things that makes our job easier. Sometimes the community also
> help them on their way (T2S shaders...) and we can hope they implement
> it for the next release.
>
> All in all it's a bumpy ride, Maya is releasing 8.0 at siggraph I
> heard... and they still don't have a decent SubDivs as we do. Or even
> try and use multiple projections.. or try and transfer multiple
> projections to the same model (ask any maya artist and they will shed
> some tears). Or that you have a camera projection that doesn't slide or
> display a correct image. Or that they do have passes now... but not
> partitions... Or that as soon as you parent something to a bone it will
> create a new bone that will be taking into count when you do your
> weightmaps... or the fact that when you paint one bone it will effect
> others... The list can grow long, and in the end of they day XSI does
> make 90% of my work 200% faster than in Software X.
> It's the 10% that can bug the hell out of us all sometimes... but as
> always we will find a workaround since everything else is so fast that
> we have time to test several ways of doing it.
>
> I for one is taking 6 weeks now, then back to the freelancing inferno
> which I call "my day job". But mean while I will try and recharge my
> batterys (which I will need... baby is due in two weeks).
>
> A long mail about nothing, just throwing my thoughts out to the list :)
>
> regards
> stefan andersson
>
>
> --
> _____________________________________________________
> ... freelance monkey ...
> http://os3d.blogspot.com/
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