Hey All, I did a little digging around to some posts circa 2002, 2003, and was wondering if this had ever been resolved.. I know I can make a null as parent, apply rotations to the parent, and the local pos will rectify itself, but I want to avoid the added object for simplicity sake.
Local transform is set in the following manner:
Rotation
Position
Scale
Can I re-order this anywhere in XSI? Or is there perhaps a ways of doing this through the OM..
I have some animators coming from Maya that are having a hard time figuring out the inconsistency in the AE and interface when it comes to local position
Try this:
get a cube, local rotate 45 deg on Z
open a local kine ppg
adjust the posY slider.
notice that the movement occurs in global space
now, instead of using the slider, try manipulating the posyY manipulator on the object
notice that posX and posY, or posZ and posY values change.
set some position keyframes with this rotated cube and try adjusting the posY curve in the AE... again, only global space is affected, and sometimes if you're animating enough of a change in the local rotation, posX moves posZ, and vice versa.
Now, try explaining this to your animators.. ;-)
If there isn't a solution for this, I am hoping that it is a feature that the team at Softimage would consider looking at for a future release.
I am starting to get more and more feedback from animators that the AE and manipulator interface in XSI could use some TLC....
Irie
Adam
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