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particle import from RF4 in the 5.1 addon doesn't
work
also for a good crash, try having mesh creation on
in RF and hit the step backwards button, instant crash everytime
here....
obviously fluid sims are VERY hard, and you expect
crashes, and a steep learning curve, but i agree with Kim, that there
are
production savvy features missing from teh
software, and a general lack of interaction on behalf of the RF
team
i have been bugging them for more than a week for
my version 4 upgrade license without a SINGLE answer!
bleh, fluid pictures indeed!
Adrian Wyer Fluid Pictures 33 Glasshouse Street London W1B
5DG
----- Original Message -----
Sent: Wednesday, July 12, 2006 11:26
AM
Subject: RE: Realflow and the bottle neck
of fluid sim
Version 4 seems to be very fun to work with ... I have
the feeling that all RF3 problems are gone. The danger of overwriting files is
still there. I am testing now since Friday last week and it's still stable. No
crashes, just pure »simulation fun« because there's no client, no deadline ...
not a special problem to solve *:-)
The only problem I have now is that the command line
usage for creating meshes from existing particle cache files will not work. RF
creates soemthing to RAM but it will not saved to disk.
Strange.
But I am still stucked with the common fluid sim problem:
finetuning and waiting, waiting ... waiting. The rythm is now: testing
with some low settings daily, starting a complex overnight simulation of
particles ... beeing stucked with Mesh creation the next day and that it's not
what I expected. I think, lack of deep experience is also an important fact
here why RF is hard to handle.
The method using a Mesh is a main problem
IMO. It would be better just to get particles into XSI and use a shader?!
There's an option in the Addon but trying to import Particles into XSI
failed [XSI hangs or nothing happens].
Anyway I have no idea yet to what kind of XSI stuff
the Particle files will be translated.
President
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Denis-Jose
Francois Sent: Wednesday, July 12, 2006 11:18 AM To:
XSI(at)Softimage.COM Subject: Re: Realflow and the bottle neck of fluid
sim
>> Actually I was
being a bit melodramatic. It?s possible to set it to save scenes at every nth
frame or after a period of time, but it?s not that obvious and given the well
known inherent instability
and the fact that it doesn't work
reliably and isn't documented properly! the only thing that works for me is to
manually do it. and you have to be very careful about what you are doing so as
not to accidently overwrite a previous sim files from the same project...
effectively you need to rename everything (particles cache, emitter ouptut etc
etc) or create a complete copy of the project. this is not really a
comfortable step at stupid a.m.on a heavy project.
>> and the nastiness of losing not only a nights computing
but also all the work that?s been done up to the point it crashes, you?d
expect something a bit more in your face.
I completely agree
with you there mate! took me ages to find the 'feature' and then work out what
it did exactly and wether or not it was me or if it was broken... still not
sure actually.... think its time for me to take a look at version
4...
DJF
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