Re: Blobby Shader reflect/refract

Date : Fri, 14 Jul 2006 15:34:23 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Blobby Shader reflect/refract
Go to data management under preferences and add any path you like as a
workgroup.

Then when you're installing your plugins pick workgroup for the path choice.

When you want to use it elsewhere just take a copy of the folder you
picked with you and add it the same way you did when the directory was
empty.

Cheers,

Alan.

On 7/14/06, Eric Lampi <ericlampi(at)yahoo.com> wrote:
If you could give me the "Workgroups for Dummies"
version of how to do that, I would be very very
appreciative.

I could throw it on my iPod or a keychain memory
stick.

E

--- Alan Jones <skyphyr(at)gmail.com> wrote:

> Hi Eric,
>
> Just a general idea to throw out there - what about
> making an
> LampiWorkgroup you take with you? Seeing XSI can
> handle multiple
> workgroups you should just be able to tack it on the
> end.
>
> Cheers,
>
> Alan.
>
> On 7/13/06, Eric Lampi <ericlampi(at)yahoo.com> wrote:
> > No need to shout, I know about the metaball
> plugin,
> > that was the first thing I said remember?
> >
> > I appreciate the advice, but you all missed the
> point.
> >
> > I was looking for a shader for a reason.  It's not
> a
> > question of wanting to use metaballs or not.  Try
> > freelancing and going from place to place and all
> the
> > machines are set up differently, having to install
> the
> > same things over and over again.  It's a real pain
> in
> > the ass, and basically I don't always have the
> > sys-admin at my beck and call at a moments notice,
> and
> > I don't always have permissions to make changes.
> >
> > So I though that perhaps there were some native
> > functions or shaders that I could utilize to get
> the
> > effect I need, without having to install a bunch
> of
> > stuff.
> >
> > Eric
> >
> > --- Perry Harovas <perryh(at)netzero.net> wrote:
> >
> > > I can answer that.
> > >
> > > YES YOU CAN
> > >
> > > I have done it, and still use it very often.
> > > It just spits out polys. Shade as you would
> anything
> > > else.
> > >
> > >
> > > ----- Original Message -----
> > > From: "Wayne " <w1343(at)comcast.net>
> > > To: <XSI(at)Softimage.COM>
> > > Sent: Thursday, July 13, 2006 12:21 PM
> > > Subject: RE: Blobby Shader reflect/refract
> > >
> > >
> > > > Can't you shade the metaballs created using
> > > Michele's metaball plugin with
> > > > typical shaders like phong/dielectric etc?
> > > >
> > > > -----Original Message-----
> > > > From: owner-xsi(at)Softimage.COM
> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf
> > > Of
> > > > Eric Lampi
> > > > Sent: Thursday, July 13, 2006 12:18 PM
> > > > To: XSI(at)Softimage.COM
> > > > Subject: RE: Blobby Shader reflect/refract
> > > >
> > > > Simple, if there was a shader available- God
> knows
> > > why
> > > > there isn't STILL- then I could just plug it
> in
> > > and I
> > > > am done.
> > > >
> > > > E
> > > >
> > > > --- Marc-Andre Carbonneau
> > > > <marc-andre.carbonneau(at)ubisoft.com> wrote:
> > > >
> > > > > But the solution IS the metaball plugin...
> You
> > > can
> > > > > put blobs on your
> > > > > particles...and then shade away as you wish.
> > > > > Why don't you want to use metaballs?
> > > > >
> > > > > MAC
> > > > >
> > > > > -----Original Message-----
> > > > > From: owner-xsi(at)Softimage.COM
> > > > > [mailto:owner-xsi(at)Softimage.COM] On Behalf
> > > > > Of Eric Lampi
> > > > > Sent: July 13, 2006 11:31 AM
> > > > > To: XSI(at)Softimage.COM
> > > > > Subject: Blobby Shader reflect/refract
> > > > >
> > > > > Has anyone written or found a better
> solution to
> > > the
> > > > > blobby shader other than the metaball
> plugin?
> > > > >
> > > > > I need reflective/refractive blobbies for
> > > particles.
> > > > >
> > > > > E
> > > > >
> > > > > Freelance 3-D Animator, F/X Artist
> > > > > ---
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